Claude Code's /goal command is being misused. Rasmic's video demonstrates the failure modes of /goal by building an Among Us simulation, a project complex enough to expose exactly where the command breaks down and why most users are setting it up wrong.
The Among Us build is not the point. It is the vehicle. Watching a multi-agent social deception game get constructed with Claude Code forces the /goal mechanics into situations involving state management, agent roles, and iterative logic, conditions that reveal the command's actual behavior versus what developers assume it does.
If you are using /goal in Claude Code on anything beyond trivial tasks, this video is the prerequisite you skipped. The title is a warning, not clickbait. Watch the full video for the specific /goal configuration patterns Rasmic corrects mid-build.
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