Jeff Kaplan, the designer behind World of Warcraft and Overwatch, sat down with Lex Fridman for a five-hour conversation covering his entire career arc: from early obsessions with Pac-Man, Zork, and Quake, through 170 rejection letters during a failed writing career, to getting hired at Blizzard and helping build two of the most influential online games ever made. His new studio, Kintsugiyama, is now preparing to launch The Legend of California, with an alpha dropping in March and a Steam wishlist page already live.

The depth of this conversation earns the runtime. Kaplan explains why Titan, Blizzard's secretive MMO project, collapsed after years of development, how Overwatch was rebuilt from that wreckage in six weeks, and what made Blizzard's internal culture produce great games repeatedly before it stopped doing so. He also addresses online toxicity, the mechanics of matchmaking, and why he eventually walked away from Blizzard entirely.

The final hour is the reason to stay. Kaplan talks about The Legend of California, his views on the greatest video game ever made, and where AI fits into the future of game design. For anyone who cares how large-scale multiplayer worlds get built, or how they fall apart, this is primary source material.

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