Figma has shipped native motion directly into its canvas. Animations now live in the same file as components, variables, and team assets, replacing the old workflow where motion was handled separately, late in the process, and usually by one person.

The mechanism matters as much as the feature. Designers can prompt a Figma agent to build animations on a new timeline, which means motion no longer requires specialized expertise to initiate. Dev Mode integration is built in from the start, targeting the historically painful designer-to-developer handoff where animation specs routinely get lost or simplified out of existence.

The full announcement is worth reading for how Figma frames the agent-driven workflow and what the timeline UI actually looks like in practice. The claim that this lowers the barrier to creation while raising the ceiling is easy to write and hard to deliver. Whether the timeline holds up under real production conditions is the question this launch has to answer.

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