Mark Cerny, lead architect of the PS5 and PS5 Pro, confirmed to Digital Foundry that ML-based frame generation is coming to PlayStation platforms. The technology uses AI to synthesize frames between rendered ones, boosting perceived smoothness at the cost of some input latency, the same tradeoff PC users debate under the label 'fake frames.'
What Cerny did not confirm: whether this arrives on the existing PS5 Pro, which already received an upgraded AI upscaling update to PlayStation Spectral Super Resolution (PSSR), or whether frame generation is a feature held for a future hardware generation entirely. That distinction matters enormously for the 70 million PS5 owners currently holding hardware.
The full Digital Foundry piece is worth reading for Cerny's specific framing of 'PlayStation platforms,' a phrase that does real work here. His word choice either signals a broad software rollout or a careful hedge around unannounced hardware. Read it to decide which.
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