Figma Motion supports shader animation. Shaders apply to layers as fills or effects, generating patterns, gradients, and textures, or modifying layer appearance directly. Keyframes control how these shaders change over time.

The distinction between fill-type and effect-type shaders matters here. Fill shaders create visual content from scratch. Effect shaders alter existing layer content. Knowing which you are working with changes how you keyframe and sequence your animation logic.

The official Figma blog post at figma.com/blog/introducing-figma-motion and the help documentation at help.figma.com contain the specification details behind these tools. If you are building production motion work in Figma, the shader keyframe system is the part worth understanding before anything else.

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