Claude Code's /goal command has a documented failure mode, and this video builds an Among Us simulation to expose it. The creator uses the multi-agent coding tool to demonstrate where autonomous task planning breaks down under real project conditions.
The Among Us simulation is not the point. It is the test harness. Watching Claude Code interpret, misinterpret, and iterate on a non-trivial interactive system reveals how the /goal feature handles ambiguity, scope creep, and compounding errors in ways that a simple CRUD app would not surface.
Worth reading in full: the specific moments where the agent loses the thread, how the creator intervenes or does not, and whether /goal is a productivity tool or a liability for anything beyond throwaway scripts. Sponsored by LiveKit.
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